Roc City Paranormal Research Society , Inc.

We are a New York State registered 501(c)(3) Nonprofit Corporation located in Upstate New York
Our goal is to provide resources to those who may have experienced
Haunting and Spirit activity. We use a Scientific and Metaphysical approach to
Paranormal Phenomenon . R.C.P.R.S  provides support for Homeowners,
Business owners and Historical sites where this Phenomenon may exist.

If you believe you have had a Paranormal experience please feel free to contact us
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Welcome to Roc City Paranormal Research Society

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Ghosts and Hauntings
Strange Happenings Ghost And Hauntings Research Society - Ghost hunters and paranormal investigators in Pittsburgh, Pennsylvania, Ohio, New York and Maryland. Buy ghost books, ghost movies, ghost hunting tools and much more. Visit our ghost discussion forum and our live ghost chat room!
"To those who don't believe(in ghosts),NO amount of evidence will convince them;to those who
  believe,NO evidence is necessary"
Founder :    Ron Mayer
IIn traditional belief and fiction, a ghost is the soul or spirit of a deceased person or animal that can appear, in visible form or other manifestation, to the living. Descriptions of
the apparition of ghosts vary widely from an invisible presence to translucent or barely visible wispy shapes, to realistic, life-like visions. The deliberate attempt to contact the
spirit of a deceased person is known as necromancy, or in spiritism as a séance.
The belief in manifestations of the spirits of the dead is widespread, dating back to animism or ancestor worship in pre-literate cultures. Certain religious practices—funeral
rites, exorcisms, and some practices of spiritualism and ritual magic—are specifically designed to appease the spirits of the dead. Ghosts are generally described as solitary
essences that haunt particular locations, objects, or people they were associated with in life, though stories of the phantom armies, ghost trains, phantom ships, and even
ghost animals have also been recounted.
What is a Ghost ?
1) Phantom Hitchhikers - According to many urban legends, these are ghosts who typically interact with the living in such a way that they ask for a ride, and before arriving at     
    the destination, they mysteriously disappear. Usually occurs on the anniversary of their death.
2) Phantom Travelers - Ghosts that are found along a certain route, usually as a result of a deadly accident . They can be riding horses, or prepared to board a train or plane.  
    Most manifest on the anniversary of their death
Apparitions - Ghosts which are clearly such are known as apparitions. There are several different categories:
1) Atmospheric - Also known as a residual or replay haunting, these are typically seen in only one location repeating a certain action again and again, usually something            
    attached to a traumatic event. I discuss this more under Location Based.
2) Crisis or Deathbed - These appear to family or friends around the time of death. "They are very common ghost sightings, but almost never occur more than four days after    
3) Family - Ghosts which are connected to a particular family, they often foretell death and disaster.
4) Haunted Objects - Instead of haunting a location, a particular object is the anchor for a ghost.
5) Object Apparitions - Manifestations of ghostly items which can be natural or man made objects.
6) Photographic - Ghosts that are not seen until after a photo is taken and examined. These MAY include orbs, mists, (ectoplasm) vortexes, shadows and other unusual light or
    optical effects. Many debate whether they are actually ghosts, spirits, or souls; personally I feel they are some kind of energetic or spiritual byproduct.
7) Historical - These are like atmospheric except they have can be seen in more than one location going about their business. Non-interactive, so they would fall into Location    
     Based. Typically dressed in period clothing and often appear solid.
8) Recurring - Ghosts that appear on a certain time schedule or anniversary; usually annually.
9) Modern - As Historical, but they resemble more contemporary people.
10) Transportation - Also known as Phantom Craft under Location Based, they are often associated with the final moments of some tragic accident. The wreckage itself can       
      attach energy in such a way as to become haunted. There are some kinds that are not necessarily relegated to one location, but can be seen anywhere that it would            
      have normally been seen in pre-spirit existence. The Flying Dutchman is a famous example and is usually sighting one is a bad omen.
11) Marian - What some believe to be appearances of the Virgin Mary. This could also cover cameos by other saints or religious/spiritual figures.
12) Out of Body - The appearance of a living person who is actually in another location. They are not necessarily ill or dying, and can be either solid or translucent. Some claim
      to recall   their OBE and can give verifiable details about the location they were seen. Probably related to Astral Projection.
13) Battlefield - Also known as floating battlefields, they resemble an actual reenactment of war, but for some reason, they typically occur above the ground. From several to a   
      hundred feet up, in some cases.
14) Grey Ladies - The ghosts of women who died in sadness over love or betrayal. Can be white, grey or black.
Classic Haunting - Also known as a Entity Haunting, it is defined as an interactive ghost which does not fall into any special category such as those mentioned above. Can          
be a  phantom, apparition, presence, or unexplained events which occur in a certain location.
Graveyard Spectres - Also known as shells or shades, these are believed to be the etheric remnants of a person after death. Commonly found in graveyards days or                  
weeks after a burial, they are scary but not dangerous. Typically seen as dark, shadowy forms they usually do not communicate or talk. Legend has it that people were               
buried alive in new graveyards to create a guardian, known as an ankou.
Types of Ghosts
Residual Haunting
Residual hauntings occur when something traumatic happens, such as a murder; negative energy leaves an imprint of the event. Like a recorded tape, it will play the events
over and over and over again. The entities involved in this residual haunting are unaware of their surroundings. Residual hauntings are not intelligent hauntings because there
is no interaction between you and the entity.

Poltergeist Haunting
Probably the most popular, a poltergeist is a spirit, usually mischievous and occasionally malevolent, which manifests its presence by making noises, moving objects, and
assaulting people and animals. The term “poltergeist” comes from the German poltern, “to knock,” and geist, “spirit.”
Included in the most common types of poltergeist activities are the moving or throwing of objects, including large pieces of furniture; loud noises and shrieks; and vile smells. It
seems that poltergeists have adapted to the development of technology. They are known to have caused interference in telephones and electronic equipment, and turning
lights and appliances on and off. Some poltergeists are said to pinch, bite, hit, and sexually attack the living.
Generally poltergeist activity starts and stops abruptly. The duration of it may extend over several hours to several months; however, some cases have been reported to last
over several years. The activity almost always occurs at night when someone is present. Typically this is the “agent,” an individual who seems to serve as a focus or magnet for
the activity. In most cases, the agent is a factor, both those that seem paranormal or that may be caused by human PK. The agent is usually female and under the age of twenty
going through puberty.

Demon Activity
Demons are entities that never had a mortal human form. Demons are pure energy entities. The main purpose of a demon is to cause chaos. Demons are deceivers and they
seek out our destruction. Demon cases are extremely rare - They are described in three different ways.
1. As angelic, a being of beauty that will manipulate the person to commit something that is sinful or out of the ordinary.
2. Horrific, evil looking. Some people claim, they have seen demons that are incredibly hideous to look at.
3. Black mist, black fog, black shadow, black smoke.

Intelligent/Interactive Activity
Back to Einstein’s theory. As matter beings, we are all energy beings on the quantum level. We are made up of atoms and neutrons. As matter/energy beings we have
intelligence. While we live, we have an energy aura that surrounds our living bodies. This aura is created by the millions of electrical currents that are created through our
bodies. Our brains creates brain waves, a form of pure energy that is transmitting our thoughts, what we see, what we feel, etc.
When our mortal form dies, the aura that constantly surrounds our bodies, leaves our bodies. We lose 6 ounces on the instance of death. What is this 6 ounces? Perhaps it is
energy leaving our body. Our soul. This energy, the aura, or you may even call it your soul, is carrying the information of what we used to be. If it can do this, then why couldn’t
it also carry our intelligence? If it can carry our former intelligence of our previous life, then it should be able to interact with us intelligently. When we see this aura, we call it a
If this ghost is able to interact with us, is aware of us, can touch us, can communicate with us, then this is an intelligent/interactive haunting.

Shadow People
This is a type of haunting activity that has no real explanation and are different from ghosts. They are usually shapeless dark masses mostly seen with your peripheral vision.
They are known to do things that are different from ghosts. They can move between walls, they have no human features, they wear no clothes. People who encounter them,
have a feeling of dread. Clairvoyants that encounter Shadow People, say they do not feel they are human and consider them non-human.
Shadow People have no discernible mouth, noses or facial expressions. Some are seen as child sized dark humanoids. Some people say they seem to be made up of dark
smoke or dark steam. At times when they move, they appear to be moving on an invisible track from one place to another, such as a toy train on a small scale railroad track.
They have been seen to hop or what appears to be a strange dance. They are known to stare at the floor.
Two common types of Shadow People are the ‘hat man’, that looks like he or she is wearing a 1930s fedora hat and the ‘hooded figure’, which looks like the shadow person has
a hood over their head. The hood and hat stand out as clothing, but otherwise, they are not wearing any clothing at all.

Doppelganger Haunting
These are extremely rare and a case example is best used to explain this.
Case example: German ghost hunting investigative team is called upon a doppelganger haunting activity to investigate.
The woman victim was standing on a street corner and with her peripheral vision saw the image of herself on a bus. The image of herself was staring back at her. One week
later she again faced her doppelganger in a crowded mall, it stared at her and seemed to disappear amongst the mass of people. It wore the same clothes that she wore. One
week later, she was diagnosed with cancer.

Doppelganger haunting activity is considered the evil twin, the harbinger of misfortune, the omen of death.
In most cases, the victim of this haunting activity is in danger with her immediate surroundings, her family or in some cases the victim themselves are in grave danger of illness
or death.
Types of Hauntings
Signs of Haunting
1. Unexplained noises - footsteps; knocks, banging, rapping; scratching sounds; sounds of something being dropped. Sometimes these noises can be subtle and other times
they can be quite loud.

Doors, cabinets and cupboards opening and closing - most often, these phenomena are not seen directly. The resident either hears the distinct sounds of the doors
opening and closing (homeowners get to know quite well the distinctive sounds their houses make) or the experiencer will return to a room to find a door open or closed when
they are certain it was left in the opposite position. Sometimes furniture, like kitchen chairs, are perceived to have been moved. Very rarely will someone actually witness the
phenomenon taking place.

Feelings of being touched - the feeling of being watched is one thing, and actually feeling like you are being touched is quite another. Some people feel something brush
past them, something touching their hair or "a hand" on the shoulder. Some feel a gentle poke, push or nudge. Some have even experienced the sensation that an energy (not
their own) has gone right through them.

Other physical evidence - unexplained writing on paper or walls; hand prints and footprints.

Lights turning off and on - likewise, these events are seldom seen actually occurring, but the lights are switched on or off when the person knows they were not left that
way. This can also happen with TV's, radios and other electrically powered items.

Items disappearing and reappearing - Others have called this "the borrowers" phenomenon. It is the familiar experience of not being able to find a regularly used item -
say, a set of car keys - which one believes they placed in a spot they routinely place them. But they're gone and one looks high and low for them with no success. Some time
later, the keys are found - in exactly the place you normally put them. It's as if the object was borrowed by someone or something for a short time, then returned. Sometimes they
are not returned for days or even weeks, but when they are, it's in an obvious place that could not have been missed by even a casual search.

Strange animal behavior - a dog, cat or other pet behaves strangely. Dogs may bark at something unseen, cower without apparent reason or refuse to enter a room they
normally do. Cats may seem to be "watching" something cross a room. Animals have sharper senses than humans, and many researchers think their psychic abilities might be
more finely tuned also.

Mild psycho-kinetic phenomena - hearing a door open or close is one thing. Actually seeing it happen is quite another. Similarly, actually seeing a light go on or off by
itself is greater proof that something unexplained is happening. This could be a radio or TV turning on and off. Or perhaps when a child's powered toy begins to operate on its
own. Doors and windows are locked or unlocked. Some people report that when they are in bed they can feel and/or hear something sitting on the bed.

Cries and whispers - on occasion, muffled voices, whispering and crying can be heard. Sometimes it's music from some unknown source. People hear their names being
said. This phenomenon gains more credibility if more than one person hears or sees the same thing at the same time.

Cold or hot spots - cold spots are classic haunting symptoms, but any instance of a noticeable variance in temperature without a discernible cause could be evidence.

Unexplained smells - the distinct fragrance of a perfume or cologne that you do not have in your house. This phenomenon comes and goes without any apparent cause
and may accompany other phenomena, such as shadows, voices or psycho-kinetic phenomena. Unfortunately it is not always a pleasant scent, but a foul odor which is

Feelings of being watched - this is not an uncommon feeling and can be attributed to many things, but it could have a paranormal source if the feeling consistently occurs
in a particular part of the house at a particular time.

Unexplained shadows - the sighting of fleeting shapes and shadows, usually seen out of the corner of the eye. Many times, the shadows have vaguely human forms, while
other times they are less distinguishable or smaller.

14. Moving or levitating objects (severe psycho-kinetic phenomena) - dinner plates sliding across the table; pictures flying off walls; doors slamming shut with great force;
furniture sliding across the floor.

Physical assault - scratches, slaps and hard shoves. This kind of personal assault is extremely rare, but obviously highly disturbing.

Apparitions - physical manifestation of a spirit or entity. These phenomena are also very rare and can take many forms: human-shaped mists, orbs or forming mists of
some indistinguishable shape, transparent human forms that disappear quickly, and most rarely, human forms that look as real and solid as any living person, but that disappear
into a room or evaporate into thin air while being viewed.

Electronic Voice Phenomena
EVP Is the term traditionally used to describe anomalous, intelligible speech recorded in or produced by electronic devices, and for which no currently understood physical
explanations can account. EVP initially involved audio tape recorders, but in later years, virtually any recording medium became a vehicle for phenomena, and today, digital
voice recorders are the device of choice for traditional EVP experimentation.

The popular A-B-C classification system developed by Sarah Estep, Founder of the American Association—Electronic Voice Phenomena has proven to be somewhat dated in
classifying Electronic Voice Phenomena (EVP) for paranormal research and understanding. The recently re-worded AA-EVP system distinguishes EVP based simply on the
quality and clarity of the EVP recording. Furthermore, broad subjectivity when classifying EVP is an inherent challenge of this system. As a reminder, the AA-EVP system is:

Class A: EVP is a message that can be heard without headphones and that people can generally agree on its content.
Class B: EVP requires a headphone to distinguish message content and not everyone will agree on the message.
Class C: EVP requires headphone, often needs amplification and filtering and will seldom even be heard by others.

While the quality of the EVP recording is important, it is the potential message contained within it that is of the utmost value in discovering more about life after death. Therefore,
the EVP naming conventions below approach the classification of EVP primarily from the standpoint of how meaningful they are in helping humans to understand the spirit realm
and spirit psychology, rather than simply how intelligible the EVP may be (although this is included). Please note that EVP by definition are voices and/or sounds captured on
recorded media and not voices and/or sounds heard audibly. The goal of the following conventions is to make the classifying of EVP as objective as possible in order to minimize
researcher subjectivity.

Spirit voice is a direct response to a human statement / question / action / activity, or spirit voices respond to each other
Most or all of the words are clear and intelligible, with or without headphones
Spirit voice communicates comprehensible and existentially meaningful expressions of thoughts / feelings / emotions / opinions / actions / intentions
Class 2 (Non-Interactive):
Voice is a general statement and not a direct response to a statement/question/action/activity by humans
Most or all of the words are generally clear and understandable, with or without headphones
Spirit voice communicates comprehensible and existentially meaningful expressions of thoughts / feelings / emotions / opinions / actions / intentions
Class 3 (Non-Speech):

Spirit voice is a sound other than the spoken word
Growls, screams, humming, etc.
Musical instruments, TV, radio, concerts, footsteps, rapping, banging, etc.
Null EVP (Valueless)
The EVP contains nothing of value in understanding the spirit realm or spirit psychology
Words are unintelligible, with or without headphones
Spirit voice does not communicate comprehensible and existentially meaningful expressions of thoughts / feelings / emotions / opinions / actions / intentions, although the word
(s) may be intelligible

Portals and Doorways
This type of haunting, or paranormal phenomena, is the most controversial type of haunting that has been documented to date by paranormal researchers. The idea that this
type of activity may actually exist is still mostly theory and conjecture... Although evidence is starting to be collected which may actually prove these "portals" exist. The problem is
that this type of haunting is the least understood and least traditional of all types of spirit activity.

Many ghost researchers reject the theories behind "portals" because they do not fit into their accepted ideas of haunted places.... But we cannot afford to do this. We cannot
afford to just reject off-hand something that we simply do not understand. Just think, if we had done this, many researchers would still be thinking that "poltergeist" activity was
the work of evil spirits.... And not activity caused by the hidden depths of the human mind. So, strange and untraditional or not, the idea of the "portal" must be examined
because evidence is starting to appear which just may surprise the doubters among you.
The idea of a "portal" or a "doorway" to another dimension is not a new one. Many researchers believe that there are places all over the world that serve as "doorways" from our
world to another. These doorways are thought to provide access for entities to enter our world. They may be the spirits of people who have lived before, or they could be
something else altogether. Some researchers even believe that they could be otherworldly beings from another dimension.

If that sounds far-fetched, it isn't as strange as it sounds. The entities sighted, reported and even photographed around what many believe to be "portals" could be the spirits of
the dead.... Or something much stranger.
If locations like this do exist and they are "doorways", isn't it an easy assumption to make that these spots could have been labeled as "haunted" over the years by people who
have seen things near them that they couldn't explain? I believe this has probably happened quite often and these places didn't become "haunted" as other places do (through
tragic events or death)..... These locations had already been that way for many, many years.
One of the most common locations for these "doorways" seem to be in cemeteries. Now, as a rule, most cemeteries are not haunted, but in the past few years, ghost hunters
have collected dozens and dozens of anomalous photographs taken in cemeteries. There seems to be no explanation why many of these cemeteries would become haunted
unless they provided access for spirits, or entities, to pass from one world to the next.

Of course, some of the cemeteries are haunted in the traditional manner.... It's the ones that aren't which causes the puzzle. It is possible that these sites were "haunted" long
before a cemetery was located there. It is possible that the psychic draw of the area was what caused our ancestors to locate a cemetery there in the first place. They may have
felt there was something "sacred" or "spiritual" about the place and without realizing why, they placed a burial ground there and made it a protected place.

The Native Americans chose their burial grounds in this manner, although they did it consciously. They found a place to bury and honor the dead which they felt was more
closely connected to the next world. Many of these locations are now considered to be "haunted" or at least inhabited by spirits.

So why not our own cemeteries? Could our own ancestors have not chosen the sites for our own burial grounds in the same manner, albeit in an unconscious way? These
"doorways" could be passages to the next world and the entities captured on film here could be the spirits of the dead... Passing back and forth between two worlds..... Or they
could be something far stranger.
Graveyards are not the only places to find these doorways, They exist in other places too. In fact, these doorways, and the strange entities that come through them, may just be
the explanation for many of the sightings that have plagued the annals of paranormal research for years. For some time, investigators have attempted to dispel the some of the
myths that "ghosts are evil" and that "they hurt people"..... But what if we are wrong, at least partially?
There are certainly cases of people being injured in hauntings, but most of these cases boil down to poltergeist phenomena, caused by a human agent and not a ghost at all. It
is the other type of case, that of strange beings that cannot ever be described as human, terrifying visions, and yes, instances of people actually being injured by the entities
involved in the case.

What if these creatures are not ghosts at all? But strange entities that we cannot understand... Who have passed into our world via these "portals"? We have to consider this...
As it may provide many answers to cases where traditional methods of ghost investigation have not worked. This theory might even explain the "negative" spirits that are
commonly reported!
So what does all of this mean? We will have to leave that up to you to decide....Are "portals" real and do they really connect with another world, or another dimension? We
believe the possibility is very strong! For now, the theory involves a lot of speculation but we do believe it has merit and should not be dismissed without much more study and
The risks are real. Some are listed below: Mental Illness, Insanity, Possession, Obsession, Attachments, Hitchhikers, Walk-in’s, Push-Ins, Oppression, Infestation, Physical
Problems, Mental Problems, Spiritual Problems, Insomnia, Agitation, Personality changes, Loss of time, Paranoia, Hearing Voices, Hallucinations, Animal Attacks, Slip and fall
injuries, Getting Pushed by entities, Assault, Fainting Spells, Unexplained Financial difficulties, Loosing your job, Loosing your friends, loosing your family, Loosing your reality,
Loosing yourself, Changes in appearance, loss of electronic equipment, Spider Bites, Allergic Reactions, Hypothermia, Exposure to the elements, Frostbite, Loss of faith or
belief, Unexplained medical issues, depression, eventual hospitalization or therapy, Divorce, Sudden abandonment of hygene, alcoholism, sudden drug or substance abuse, self
inflicted trauma, automobile accidents, mechanic bills, fires, loss of cell phone functions, antaginization from spirits, demonic attachments, loss of pets lives, family members
affected, death of relatives, loss of happiness and fulfillment with everything in life, loss of belief system, arrest, jail, rehabilitation, loss of patience, loss of affection, loss of
intimacy,... This list goes on and on. Your life can fall to pieces in a moment. All this related to dangers of the paranormal? Absolutely!
The Risk of Ghost Hunting
Trigger Objects
When it comes to different entities and ghosts, they can become attached to several different things in several different ways. From the entire house you live in to a single
person or object, these attachments can keep them from wanting to move on to the next life and can end up being downright scary for you or your family. Before you freak out
and start doing drastic things to get rid of your entity, let's take a look into the different ways that paranormal research has found entities attach themselves to this world.

Beginning Entity Attachments
This type of attachment works in other ways too - especially with raw emotions like anger. Such as if you have recently broken up with someone you might find yourself the
target of an entity who is still hurt and angry over something similar that happened to them in their life. Basically, an entity can become attached to you because you have either
the same, or an opposite issue as the entity had when it was alive. And, you have opened up or even damaged an energy field due to a trauma, shock, depression, and so on -
giving the entity the opportunity to come through stronger to you.

The relationships and interactions around you are normally something that you can't even control. For example, as you go through this world, you will pick up special
attachments that actually have no relationship to you at all. Instead, these are simply "soul fragments" that have not quite moved on to the next life after the physical body has
died. These attachments are usually because the person had some kind of connection to that object, place, or even person. Take this example: you just lost a family member
and have visited a friend who lives in a home that has an entity in it that dealt with a great deal of grief from the loss of a loved one. When that entity died, it was still
preoccupied with that grief and loss, so it did not move on. As you come into the house, the entity immediately identifies with you and forms an attachment to you. It sees that
you are suffering too and you suddenly become an ideal "anchor" for that entity to cling to,thinking that you might be able to help it.

There are actually two different sources of entity attachments that have been found in paranormal research. The first one is from a person's interactions, relationships, and the
environment around you. The second is simply from a negative entity that chooses to interact this way and tries to actively disturb people on another level.
Attachment to Things or Places
sometimes, there can even be an "agreement" or a feeling of "unfinished business" that the entity feels toward you. These are things like "I will always be there for you", "I will
always watch over you", "I will get you back one day" and so on. It is these super strong bonds, whether they be love, friendship, or a negative bond, that will bind people
together, as that "promise" will always stand, even after death especially to those whose loyalty meant the world to them. Many paranormal researchers have found that spirit
guides are often people who you knew from some existence before (or even in this one), and those that you agreed to help or that agreed to help you.

Of course, it is more common that an entity will attach itself to you or something around you because you had a connection with that person when they were alive. Maybe a
friend, family member, enemy, or so on - someone that had strong feelings for you that is stopping them from letting go of you. There are so many different emotions that go
along with this: anger, jealousy, love, hate, helpfulness, and so on.

Keep in mind that we don't just exist as a human and that's over when we die. Instead, we exist in many different forms and environments. Each of these different existences
offers places, things, and people that make up large parts of yourself and give you many different opportunities for living, expressing yourself, and so on. This goes along the
same lines as making life-long friends or enemies. Entities will keep these attachments even after the physical body is gone.

Overcoming Your Own Attachments
Paranormal research has shown that there is an endless list of how an entity can become attached to you, your family, your home, or an object in your home. For this reason,
you should never hold on to any negative emotions for anyone, such as anger, hate, jealousy, resentment, revenge, and so on. While love and loyalty, and care can be just as
strong and bind you to someone or something, it's the negative emotions that will do the most harm.
Attachment to Things or Places
It is important to protect yourself when doing any kind of paranormal investigation. As in life not all spirits/ghosts will be friendly. Negative energy may be experienced at some
point if undergoing paranormal investigations, usually just by feeling uncomfortable or scared for no reason. There is nothing to worry about as long as you always use and
believe in spiritual protection. There are a number of ways to protect yourself and here are a few ideas for your protection.

White light protection
Sit quietly for a few moments, close your eyes, relax and become aware of your breath, breathing in slowly hold, then exhaling .Now imagine a bright white light above your
head, watch it as it comes down around you, surrounding your whole body like a warm blanket. You know and feel this white light will protect you, is protecting you and will keep
you safe. Slowly say to yourself I am protected and safe, nothing or no one can harm me. No negative energy of any kind can get through to me". Ask your God/Goddess
of what ever your faith to keep you safe and protected.

Mirror Cube of protection
Sit quietly for a few moments, close your eyes, relax and become aware of your breath, breathing in slowly hold, then exhaling. Now imagine a cube which is mirrored on the
outside, step into the cube and close the lid. You are able to see out and are now protected. Say to yourself "I am safe and protected, nothing  or no one can harm me.
No negative energy of any kind can get through to me, any negative will be reflected away from my protective cube

Ask your God/Goddess of what ever your faith to keep you safe and protected.
Protection prayer which can be used with any of the above  I am sealed from all imperfect energies. I am protected by my (God/Goddess of your faith) and my spiritual guides.
Any spirits I encounter will remain confined to this place. I am protected by the divine light and love of my (god/goddess) and spiritual guide as I investigate (name of the

Prayer 2 The light of (God/Goddess) surrounds me. The love of my (God/Goddess) enfolds me. The power of my (God/Goddess) protects me and the presence of my
(God/Goddess) watches over me. Prayer 3I call upon my goddess, lady of the moon, for your protection, love and help. I place myself in your protection, surrounded by your
love, knowing that in your hands I remain safe and secure.

Ring of protection  In thy name of all that is Goodness and light, we ask you to surround our circle with your white light of love and protection. We ask that no harm befalls on
this our protected circle or on those among us. In the name of love, goodness and light we thank thee for your protection.
Digital Cameras
Digital Audio Recorders
Digital Camcorders
Motion Detectors
Laptop Computer
Mel Meters/Gause Meters
Full Spectrum Lights
Night Vision Cameras
DVR system with Cameras
Weather Station
EM Pump
Ion Generators
Humidity Gauge
Laser Thermometers
Tons of Batteries
Video software
Audio Software
Ghost Box/Shack Hack
KII Meters
Noise Generators
Frank's Box
Field reports
Some of the Equipment we use
Glossary of  “Ghost” Hunting terms

Agent - (1) Person who attempts to communicate information to another in an ESP experiment. (2) The subject in a psychokinesis experiment. (3) Person who
is the focus of poltergeist activity.
Alpha Rhythm - Electrical activity in the brain (about 10 cycles per second) associated with a state of mental relaxation.
Altered State of Consciousness (ASC) - A term used to refer to any state of consciousness that is different from "normal" states of waking or sleeping. ASCs
include hypnosis, trance, ecstasy, psychedelic and meditative experience. ASCs do not necessarily have paranormal features.
Apparition - The visual appearance of a person whose physical body is not present.
Apport / Asport - An apport is a solid object that seemingly appears from nowhere in the presence of a medium. Asport is any object the ‘spirits’ or medium
makes disappear or teleports to another location.
Astral body - The body a person seems to occupy during an out-of-body experience.
Astral plane - A world some people believe exists above the physical world.
Astral projection - An out-of-body experience.
Astrology - A theory and practice which attempts to identify the ways in which astronomical events are correlated with events on earth.
Aura - A field that some psychics see surrounding the living body.
Automatic writing - Writing without being aware of the contents, as when a medium apparently transcribes written messages from disembodied spirits.
Automatism - Any unconscious and spontaneous muscular movement caused by ‘the spirits’. (Automatic writing).
Autoscopy - Seeing one's 'double', or looking back at one's own body from a position outside the body (OBE).
Bilocation - Being (or appearing to be) in two different places at the same time (similar to autoscopy).
Call - Response made by a subject in a card-guessing or other ESP test.
Card Guessing - An experimental test for ESP in which subjects guess the identity of a set of cards.
Case study - An in-depth investigation of an individual subject.
Cerebral Anoxia - Lack of oxygen to the brain, often causing sensory distortions and hallucinations. Sometimes used to explain features of the near-death
Channeling - The process by which a medium apparently allows a spirit to communicate through his or her person.
Clairaudience - Auditory form of ESP (compare with Clairvoyance).
Clairsentience - Physical sensations (or smell) form of ESP. Sometimes used as a general term for clairvoyance and clairaudience.
Clairvoyance - A subset of ESP. The viewing of distant scenes not apparent to the eye, may appear externally - either replacing the normal visual scene
(visions) or being incorporated into it (as could be the case with apparitions) - or internally, in the form of mental imagery and intuition.
Closed Deck - A set of cards used in a card-guessing test where each card appears a fixed number of times. Statistical analysis of research data using a
closed deck differs from statistical analysis of data using an open-deck.
Cold reading - A technique using a series of general statements, questions, and answers that allows fake mediums, mind-readers, and magicians to obtain
previously unknown information about a person. (Reader has no prior knowledge).
Collective apparition - An unusual type of ‘ghost’ sighting in which more than one person sees the same phenomenon.
Control - In experimental parapsychology a procedure undertaken in order to ensure that the experiment is conducted in a standard fashion and so that
results are not unduly influenced by extraneous factors.
Control Group - A group of people whose performance is compared with that of experimental subjects.
Correlation - An association between two or more events or variables.
Correlation Coefficient - A mathematical index of the degree of association between two or more measures.
Crisis apparition - An apparition seen when the subject is at the point of death or is the victim of a serious illness or injury.
Cross-correspondences - Interrelated bits of information received from ‘the spirit world’ by different mediums at different times and locations. The
communications must be joined together to form a complete message from ‘the spirit(s)’.
DAT - Decision Augmentation Theory. An attempt to reconceptualize PK as a precognition-based selection process rather than one of actual influence.
Decline Effect - A decrease in performance on a psi test when the test is repeated.
Déjà vu - The feeling of having experienced something before.
Dice Test - Experimental techniques for investigating psychokinesis, in which a subject attempts to influence the fall of dice.
Direct voice phenomenon (DVP) - A ‘spirit’ voice, spoken directly to sitters at a seance. The sound usually seems to come from a point near the medium, or
through a spirit horn or trumpet, but not from the mouth of the medium.
Displacement - Responses on a psi test that correspond systematically to targets other than the intended one (those before or after).
Dissociation - Activity performed outside of normal conscious awareness, or mental processes that suggest the existence of separate centers of
DMILS - Direct Mental Interaction with Living Systems. Used to denote instances where one person is attempting to influence a distant biological system,
usually the physiology of another person. As it is unclear whether this represents an influence (PK), a case of ESP on the part of the influence, or an
opportunistic selection process (see DAT), the term ‘interaction’ has been adopted.
Doppelganger - A mirror image or double of a person.
Double Blind - An experimental procedure in which neither the subject nor experimenter is aware of key features of the experiment.
Down Through Technique (DT) - An experimental test for clairvoyance in which the person guesses the order of a stacked series of target symbols (cards)
from top to bottom. (opposite of up through technique).
Electrodermal response - A measure of skin conductance or resistance related to sympathetic nervous system arousal. This response can be elicited by
external stimuli (a light, tone etc.), or by internal activity (e.g. Emotions).
Electroencephalograph (EEG) - A device that monitors the electrical activity of the brain over time by means of recording electrodes attached to the surface
of the scalp.
Electrooculograhph (EOG) - A device that records eye movement.
Empathy - Rarely used in modern parapsychology, the popular usage of this term refers to a low-level form of telepathy wherein the empath appears to be
aware of the emotional state of a distant person. An empath may also be able to “broadcast” emotions to others.
Empiricism - The premise that knowledge should be acquired through observation.
ESP - Extrasensory perception. (receptive psychic) The ability to gain knowledge through means other than the five physical senses or logical inference.
Electronic voice phenomenon (EVP) - The capture of ‘spirit’ voices on magnetic tape as an audio recording. Many times, no sound is heard while the tape is
recording. It’s only upon playback that the harsh, hushed voices can be heard.
Experiment - A test carried out under controlled conditions.
Experimental Group - A group of subjects who undergo a specific experimental procedure. Often results from this group are compared with those of a
control group.
Experimental Parapsychology - Parapsychology research involving experimental methods rather than survey techniques or the investigation of spontaneous
Experimenter - The person who conducts the experiment.
Experimenter Effect - Influence that the experimenter's personality or behavior may have on the results of an experiment.
False Awakening - An experience in which a person believes he or she has woken up, but actually is still dreaming.
Forced choice experiment - An experiment in which the subject is forced to choose among an assortment of possible targets, such as the five ESP cards.
Free response experiment - An experiment in which the subject knows only the general nature of the target - for instance, that it is a picture - but not
anything else.
Ganzfield experiment - An experiment where input from the outside world is reduced by placing halved ping-pong balls over the eyes and by masking
external sounds (covering subject's ears with headphones and playing white noise). A state of mild sensory deprivation.
General Extrasensory Perception (GESP) - ESP in which it is unclear whether the results are due to clairvoyance, telepathy, precognition or retrocognition.
Ghost - A form of apparition, usually the visual appearance of a deceased human’s ‘spirit soul’ or that of a crisis apparition.
Ghost hunt / Ghost investigation - A ghost hunt is an informal attempt to simply sight or record a ‘ghost’ in a location similar to others known to be haunted. A
ghost investigation, on the other hand, is a carefully controlled research project, set up to record paranormal activity, usually at a location known, or
presumed to be haunted.
Goat - A subject in an experiment who does not believe in the ability for which he or she is being tested.
Hallucination - Perception of sights, sounds, etc., that are not actually present. Ghosts, as we define them, are not hallucinations, because they have a real,
external cause.
Haunting - Recurrent sounds of human activity, sightings of apparitions, and other psychic phenomena, in a location when no one is there physically.
Hit - A choice that proves correct.
Hot Reading - A reading given in which prior knowledge of the sitter has been obtained, often using devious or fraudulent means.
Hypnosis - State like sleep in which the subject acts only on external suggestion.
Illusion - A distorted perception of objects or events causing a discrepancy between what is perceived and what is reality. (sometimes confused with
Incline Effect - An increase in performance on a psi test when the test is repeated.
Intuition - The non-paranormal ability to grasp the elements of a situation or to draw conclusions about complex events in ways that go beyond a purely
rational or intellectual analysis.
Judge - Person who compares targets and responses in a psi experiment.
Kirlian Photography - A photographic method involving high frequency electric current, discovered by S.D. & V. Kirlian in the Soviet Union. Kirlian
photographs often show colored halos or "auras" surrounding objects.
Laying on of hands - A process by which certain healers profess to be able to heal patients by touch.
Levitation - The lifting of physical objects by psychokinesis (PK).
Life Review - Flashback memories of the whole of a person's life, often associated with the near-death experience.
Longbody - A web of living connections among people, places, and objects.
Lucid Dreaming - Dreaming in which the person is aware that the experience is a dream. Often associated with feelings of aliveness and freedom, and with
the ability to control dream events.
Magnetometer (EMF detector, gaussmeter) - A device to measure the presence of a magnetic field as well as its strength, direction, and fluctuation.
Paranormal researchers use the device in an attempt to detect a ghost’s magnetic or energy aura.
Mean Chance Expectation (MCE) - The most likely chance score in a psi test.
Medium - A person who professes to be able to communicate with spirits.
Medium (direct voice) - A trance medium who apparently acts as a transmitter for the voices of disembodied spirits.
Medium (materialization) - A medium who seems to be able to give physical form to the deceased from a substance called “ectoplasm”.
Medium (physical) - A medium who is the center of moving objects and other physical incidents supposedly caused by spirits.
Mesmerism - The induction of a sleep or trance state, discovered during the work of Friedrich Anton Mesmer, from whose name the word is derived. Also
known as hypnotism.
Miss - A choice that proves incorrect.
Mist - A photographed anomaly (not seen at time of photo) that appears as a 'blanket' of light. Theory suggests that this is the appearance of a 'ghost' or
'spirit' of the dead. As with other photographed anomalies there is environmental issues that are of concern to the validity of their existence (moisture,
reflection, dirty lens, etc.). There has been no substantial proof that these are, or are related in any way, to 'ghosts' or paranormal behavior.
Motor automatism - Bodily movement of an intelligent and purposeful kind of which the person is not aware, as with automatic writing.
Necromancy / necromancer - A form of prophecy, in which the seer or sorcerer / sorceress raises the ‘spirit’ (not corporal remains) of the dead in order to
have the wraith foretell future events. It was thought that upon entering eternity, the ‘spirit’ would have full knowledge of the past, present, and future.
NDE - Near-death experience - the out-of-body and other experiences people report having when they are close to death. Events within NDE include: an OBE,
life review, a tunnel experience (drifting in darkness), encounters with guides (or angels), seeing dead relatives or friends, a moment of decision (or being
told) to turn back.
Noise-reduction model - The idea that psi information may be more accessible if normal sensory information is reduced to a minimum (reducing sensory
‘noise’ to make the psi ‘signal’ clearer) (see Ganzfield experiment).
OBE - Out-of-body experience - the experience that the self is in a different location than the physical body.
Objective apparitions - Apparitions or phenomena that appear independent of our minds, thoughts, or feelings.
Occam's Razor - The principle that we should always prefer the simplest explanation of events.
Open Deck - A series of cards used in a card guessing test where each card is chosen randomly and independently. This enables each target to be selected
any number of times. Statistical analysis of research data using an open deck differs from statistical analysis of data using a closed deck.
Open Matching (OM) - A card guessing procedure in which key cards are placed face up on the table. The subject then places the unseen target cards in
piles in front of each key card, according to their guesses.
Orb - A photographed (not seen at time of photo) anomaly that, in theory, represents an ongoing 'spirit' of a deceased person. It appears as a ball of light and
may occasionally seem to be moving. This is a highly controversial subject since there are many reasonable circumstances that identify this as environmental
(dust, rain, snow, dirty lens, insects, reflection, lens flare etc.). There has been no substantial proof that the balls of light are associated with 'ghosts', the
dead or any paranormal behavior.
Ouija Board - A board pre-printed with letters, numerals, and words used by mediums to receive spirit communications. Usually a planchatte (palm-sized
triangular platform) is employed to spell out words or point out numbers or letters. A game version of the Ouija board was mass-marketed as OUIJA by Parker
Brothers in 1966 and is currently distributed by Hasbro.
Paranormal - Above or outside the natural order of things as presently understood.
Parapsychology - The branch of science that studies psychic phenomena. (term coined by J.B. Rhine)
Percipient - A person who sees (i.e., perceives) an apparition or ghost.
Phenomenology - An approach to research that aims to describe and clarify a person's own experience and understanding of an event or phenomenon.
Poltergeist - A German word meaning 'noisy or rowdy ghost' (see also RSPK).
Probability - The likelihood that results in a test were due to chance.
Process Research - Research that aims to investigate factors affecting psi.
Proof Research - Research that aims to demonstrate the existence of psi.
Psychical Research - Term coined in the late 19th century to refer to the scientific study of the paranormal. Now largely superseded by 'parapsychology'.
PK - Psychokinesis - (expressive psychic) the power of the mind to affect matter without physical contact.
PK (bio) - Psychokinetic influence of biological systems e.g. changing the physiological activity of a living system (see DMILS).
PK (deliberate) - Psychokinesis that occurs as a result of conscious effort by the person causing it.
PK (macro) - The effect of psychokinesis on objects in general.
PK (micro) - The effect of psychokinesis on random events such as random event generators (REGs).
PK (spontaneous) - Psychokinesis that occurs without conscious effort by the person who causes it.
PK (time-displaced) - The concept of psychokinesis going backward in time to affect events that have already taken place.
Place memory - Information about past events that apparently is stored in the physical environment.
Precognition - The ability to predict things beyond present knowledge.
Psi - A letter in the Greek alphabet that denotes psychic phenomena.
Psi hitting - A test performance significantly higher than expected by chance.
Psi missing - A test performance significantly lower than expected by chance.
Psyche - The Greek word for “self”, “mind”, or “soul”.
Psychic - A person with above average ESP abilities.
Psychic healing - A mode of healing affected by the psychic abilities of the healer.
Psychic surgery - The supposed ability to paranormally perform invasive surgery using no conventional medical tools.
Psychometry - ESP of events associated with inanimate objects.
Qualitative Method - A research method involving the collection of non-quantitative data (e.g., observations, interviews, subjective reports, case studies).
Quantitative Method - A research method involving the collection and statistical analysis of numerical data.
Radio voice phenomenon (RVP) - Receiving the voice of a deceased human being over a regular radio.
REG - Random event generator. A target selection machine that operates in a way that should be impossible to predict creating random events or random
numbers. (same as Random Number Generator - RNG)
Remote viewing - (1)Another term for clairvoyance.(2)An ESP procedure in which a percipient attempts to become aware psychically of the experience of an
agent who is at a distant, unknown target location.
REMs - Rapid eye movement during sleep that indicates dreaming.
Repressed psychokinetic energy - A theoretical psychic force produced, usually unconsciously, by an individual undergoing physical or mental trauma. When
released, the power causes paranormal occurrences such as poltergeist activity.
Response - An action made by a subject in an experiment.
Response bias - Tendency of a subject to prefer particular responses.
Retroactive Psychokinesis - Paranormal influence that an agent can have on an experiment after it has been completed.
Retrocognition - A ‘time warp’ in which one finds themself in the past, seeing or experiencing events of which they had no prior knowledge.
RSPK - Recurrent spontaneous psychokinesis. A possible cause of apparent poltergeist activity.
Run - A set of trials in a psi test.
Sceptic (skeptic) - A person inclined to discount the reality of the paranormal and to be critical of parapsychological research. Generally seeks rational or
scientific explanations for the phenomenon studied by parapsychologists.
Score - Number of hits in a psi test.
Scrying - A term used to cover a wide range of divination techniques which parapsychology would tend to classify as types of ESP. Most scrying techniques
involve some degree of fixation on a surface with a clear optical depth (crystal ball, a pool of ink or deep water) or on an area which shows random patterns
(flames in a fire, smoke), the idea being that subconscious information available to the scrying will be manifested in their interpretation of the imagery or
random patterns they see.
Séance - A group of people who gather in an effort to communicate with the dead.
Series - A sequence of runs in a psi experiment.
Shaman - A ‘wizard’ in tribal societies who is an intermediary between the living, the dead, and the gods.
Sheep - A subject in an experiment who believes in the ability for which he or she is being tested.
Spirit photography - A spirit photograph captures the image of a ghost on film. Many of these are supposedly intended as a mere portrait of a living human
being, but when the film is developed, an ethereal ghostly face or figure can be seen hovering near the subject. This may also incorporate orbs, vortexes,
and mists to some degree.
Spirit theater - A term used by modern-day magicians to describe shows, acts, or tricks in which ghosts or other spirit activity are apparently produced.
Spiritualism - A belief system that ‘spirits’ of the dead can (and do) communicate with living humans in the material world. (Usually through a intermediary
known as a medium).
Subjective apparitions - Apparitions or phenomena that are hallucinations created by our minds.
Supernatural - Something that exists or occurs through some means other than any known force in nature. As opposed to paranormal, the term ‘supernatural’
often connotes divine or demonic intervention.
Statistics - Mathematical techniques for analyzing and interpreting data.
Stigmata - Unexplained markings on a person's body that correspond to the wounds of Christ.
Survey - A method of data collection that involves interviewing (or giving questionnaires to) a representative and often large group of people.
Target object - In ESP, the object or event the subject attempts to perceive; in PK, the object or event the subject attempts to influence.
Telekinesis - Paranormal movement of objects.
Telepathy - The direct passing of information from one mind to another.
Teleportation - A kind of paranormal transportation in which an object is moved from one distinct location to another, often through a solid object such as a
Temporal Lobe Activity - Electrical activity in the temporal lobes of the brain. Often associated with strange sensations, time distortions and hallucinations.
Sometimes used as an explanation for seemingly paranormal experiences such as apparitions.
Thought form - An apparition produced by the power of the human mind.
Trance - A sleeplike state in which there is a change of consciousness.
Trial - In psi tests, a single attempt to demonstrate paranormal ability (e.g., one attempt to guess a card or one attempt to influence the fall of the dice).
Up Through Technique - An experimental test for clairvoyance in which the subject guesses the order of a stacked series of target symbols (cards) from
bottom to top.
Vortex (vortice) - A photographed anomaly that appears as a funnel or rope-like image (sometimes creating a shadow) that is not seen at the time of the
photograph that supposedly represents a 'ghost'. Other theories include; a collection of orbs, a 'gateway' to where orbs originate or travel to or a wormhole
in time-space. No substantial evidence has been found for any of these theories.
White noise - A hiss-like sound, formed by compiling all audible frequencies (used in Ganzfield experiments).
Zener Cards - Set of 25 cards (5 each of circle, square, Greek cross, five-pointed star, three wavy lines) designed by the perceptual psychologist Karl Zener
for use in card-guessing tests of ESP. (also known as ESP cards).
Belief in Ghosts

The belief in ghosts is
related to the ancient
concept of animism, a word
that comes from the Latin
animal and a belief that all
things, both animate and
inanimate, is endowed with
a soul.
Religions the world over
show belief in ghosts.
Hinduism, Buddhism and
Judaism all teach that
ghosts exist.
Both the Torah and the
Bible contain references to
ghosts. Most notably, in I
Samuel, where King Saul
engages the Witch of
Endor to summon the spirit
of the dead Samuel and in
Matthew 24 where Jesus
must persuade his fearful
disciples that he is not a
ghost following the

It's interesting that at least
one third of the population
of the United States believe
in ghosts.
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